
Luminos

Huppy Farms
A little project with friends to learn about Godot. Currently not being further developed. Here a preview of a few (unfinished) ideas and minigames.
Godot (2022-2023)
Cosmos
The idea began with a map that was ultimately discarded because the workload was too much for a solo developer. Creating and refining the graphics, shaders, and assets simply required too much time.
Unity (2020-2021)
Shoppe Masters
A homage and an attempt to create a Shoppe Keep with "better" mechanics and optics but still with humor. Also with raids, dungeons and events like attacks on the city.
About a year of development so far and not giving up 100% yet, but not continuing for now.
Unity (2021-2023)
Yoma
Total test state and trying out ideas. In development for about two years.
The inspiration for this was Jade Cocoon for the PlayStation 1. The idea was to create a modern game that captures exactly the atmosphere of Jade Cocoon. Top priority was given to the world and the overall design. The combat system was supposed to receive a complete overhaul.
Unfortunately, the project was abandoned due to its complexity.
Unity (2023-2025)
Scribble God
Another small gamejam project. Still working on it every now and then.
Unity (2025)
Freezing Balls
Small game that was created during a gamejam.
Minimal game loop, simple survival over a certain period of time.


























































